www.dcuobr.blogspot.com
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

Game Update 28

2 participantes

Ir para baixo

Game Update 28 Empty Game Update 28

Mensagem  Kelven18 Sex Jul 05, 2013 5:32 pm

    Tier 5 Ring Sockets Added!
   Colored sockets have been added to all rings Tier 5 and above . This should include any ring greater than Item Level 80. DPS rings will receive Red sockets with Precision as a bonus, Tank rings will receive Blue sockets with Dominance as a bonus, Healer rings will receive Yellow sockets with Restoration as a bonus, and Controller rings will receive Yellow sockets with Vitalization as a bonus.

   2v2 Legends Lair Battles
   Team up with an ally as your favorite Legends characters to assault or defend a Lair in a 2v2 sudden death battle! Teams of 2 will go head to head in 5 fast paced rounds of Legends PvP action inside a players Base. Look for this new addition to the Legends lineup in the On Duty menu.

   Targeting Improvements
   Many improvements have been made to both the soft and hard targeting systems! Players will notice a more fluid soft targeting system that now takes range of targets into consideration, and a hard targeting system that now functions more accurately. The targeting system will also now react better with certain types of abilities, such as channeled and free fire abilities.

   Combat Vulnerability Tuning and Improvements
   Players will now notice persistent icons for the three weapon vulnerability states; Vulnerable to Block, Vulnerable to Interrupt, and Vulnerable to Block Breaker. These three weapon vulnerability states are now messaged with the same familiar icons that appear when those attacks apply a counter. These will appear as faint blue icons over the players head for the duration of the vulnerability window. In addition to these icons, we have made slight adjustments to weapon attack vulnerability windows. See below for more detailed information on these changes.

   Movement Tree Ability Improvements
   Each Movement skill tree has had additional functionality given to three of their movement powers! This added functionality allows players access to PvP role counters, regardless of what role they are currently in. In addition to this added functionality, the Movement skill trees have been adjusted so that all Movement types will be granted all movement related abilities for a 1 point investment. See below for a detailed breakdown of the added functionality and skill tree changes.

   Speed Force Rift Move
   All of the Speed Force rifts throughout Gotham City and Metropolis have been sealed and all current rift activity has been contained to Central City. Players can still help seal these rifts and bring order back to Central City by entering the Lightning Strikes Central City teleporter, located in the Hall of Doom and Watchtower.

   Excuse Player
   Players now have the option to initiate a vote to remove themselves from an instance. This feature has a few situational restrictions. See the notes below for a detailed breakdown of the restrictions of this feature.

   Now on PC Test ONLY!
   Linkdeath
   We are enabling this feature now on PC Test to receive additional testing time and feedback before releasing to the Live Community.

   Linkdeath is a feature that allows players a small grace period to log back into the game when they are incorrectly disconnected. This will give players a chance to return to their group and get back in the action more quickly. Once your character is Linkdead, you must log in to that character before you are allowed to switch to another character.

   A few known issues with the Linkdeath feature that we are working to resolve:
   ·If you go Linkdead when a PVP match ends – when you come back you will have to wait until the zone timer runs out
   ·The HUD portion of the PVP scorecard will be missing if you return to a PVP match after being Linkdead
   ·Switching to another character before logging back in to a Linkdead character can cause your client to close
   ·Going Linkdead a second time while loading back in from being Linkdead can cause the client to hang



   Combat
   ·NPC Combat
   o NPCs using One Handed Focused Blast attack will no longer miss when they are blocked by allies.
   o NPC Tornado Kicks that are vulnerable to block now be able to be blocked reliably
   ·Counter Mechanics
   oThe damage prevention effect of “Counter Immunity” is now capped at 20% of your maximum Health.
   Items
   ·OMAC Nanite Circuitry: Removed the defense debuff while in Tank role. All other stat bonuses are now equal no matter what role a character is in when activated

   Legends PvP
   ·Kryptonian eye beams and breath attacks will no longer continue if your target is KO'ed
   ·Steel’s Hammerang attack’s cooldown is now 18 seconds

   Missions
   ·Batwoman has agreed to no longer use an irresistible encasement in the Home Turf instance of Arkham Asylum
   ·The Villain version of the 8th Precinct Raven's Destiny mission now has improved cutscenes

   Operations
   ·Wayward Souls
   oSolomon Grundy will no longer use an irresistible encasement

   PvP
   ·Shadowlands 1v1
   oCapture node size has been slightly reduced to allow for more tactical fighting

   Raids
   ·Nexus of Reality
   oTreasure from the Final Iconic Boss Fight now drops as soon as the Final Iconic Boss Fight is defeated



   Skills
   ·Block
   oCorrected an issue where quickly blocking after performing a block breaking attack would leave you in an interruptible state for the entire duration of your block
   ·Due to significant changes to all Movement skill trees, skill points have been refunded and skill points must be re-spent
   oAcrobatics
   §The Grapple Line and Glide Line movement abilities are now automatically granted when you purchase Rocket Assisted Glide.The skill point boxes for these abilities have been removed from the tree.
   §Forward Flip Attack now also removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their Vitalization is reduced hampering their ability to restore power to allies and themselves
   §Throwing Knives now also removes Tank type defensive effects from one target regardless of role
   §Zip Tie Attack now also removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their ability to heal is reduced
   oFlight
   §Whirlwind Attack now also removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their Vitalization is reduced hampering their ability to restore power to allies and themselves
   §Swoop Attack now also removes Tank type defensive effects from one target regardless of role
   §Downdraft now also removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their ability to heal is reduced
   oSuperspeed
   §The Inertial Flywheel movement ability is now automatically granted when you purchase Speed Force and this box has been removed from the tree.
   §Vortex Trap now also removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their Vitalization is reduced hampering their ability to restore power to allies and themselves
   §Cyclone Push now also removes Tank type defensive effects from one target regardless of role
   §Tornado Pull now also removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their ability to heal is reduced

   To discuss movement mode power changes, please visit this thread: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]

   UI
   ·The menu item to begin a vote to disband an instance has been moved from the Actions Menu to the Social menu under the Group heading.

   Weapons
   ·Channeled weapon attacks can now be held for their full duration, even if the target is knocked out
   ·Brawling
   o Jump canceling Stomp Smash before it fully completes will also reduce the window of interrupt vulnerability to 0.85 seconds
   ·Shield
   o Jump canceling Sidearm Throw before the attack fully completes will also reduce the window of interrupt vulnerability to 0.85 seconds
   ·Two Handed
   oJump canceling Hammer Throw before the first attack hits will also reduce the window of interrupt vulnerability to 0.85 seconds.

   Excuse Player
   ·The Excuse Player option cannot be initiated in the following situations:
   oThe group is already in the process of voting
   oIt is a PvP map
   oThere are less than 3 people currently in the instance
   oWithin 5 minutes of any other vote
   oThere is pending group loot
   oYou are in combat



   Powers
   Sorcery
   · The Watcher will once again heal you when you are in healer role.

   Plans
   · A change has been made to the drop rate of the Quantum Consumables to ensure they are dropping as intended.
Kelven18
Kelven18
Moderador
Moderador

Mensagens : 629

CR : 90 SP: 114 / 60 SP: 68 / 97 SP: 106
Nick : Saint Kelven - H, KelvenBR - H, Saori San - H, CatBat Girl - H

Servidor : EUPS3/USPS3

Ir para o topo Ir para baixo

Game Update 28 Empty Re: Game Update 28

Mensagem  Kelven18 Sex Jul 05, 2013 5:34 pm

não tem muito o que falar dessa update, tão simples que nem chega a merecer um tópico mas postei Smile
destaque só pra os rings lvl 80+(todos serão socketáveis) e pra a segunda nerfada que vão dar no Steel(o raio elétrico dele terá um cooldown de 18 segundos).
só falta nerfarem as bombinhas dele agora = ninguém vai jogar com o Steel mais, e uma terceira nerfada deve acontecer.
Kelven18
Kelven18
Moderador
Moderador

Mensagens : 629

CR : 90 SP: 114 / 60 SP: 68 / 97 SP: 106
Nick : Saint Kelven - H, KelvenBR - H, Saori San - H, CatBat Girl - H

Servidor : EUPS3/USPS3

Ir para o topo Ir para baixo

Game Update 28 Empty Re: Game Update 28

Mensagem  sardik Sex Jul 05, 2013 5:51 pm

Essa update será muito importante pois ela vai mudar os poderes de movimento, depois dela todos os poderes de movimento terão a capacidade de debufar tanks trollers e healers não importa a role que você esteja o que pode ser um tiro no pé afinal o DPS vai poder debufar todo mundo e não terá nenhuma counter role.

sardik
Usúario Experiente
Usúario Experiente

Mensagens : 499

CR : 98 163sp
Nick : Sardik

Servidor : USPC

Ir para o topo Ir para baixo

Game Update 28 Empty Re: Game Update 28

Mensagem  Conteúdo patrocinado


Conteúdo patrocinado


Ir para o topo Ir para baixo

Ir para o topo

- Tópicos semelhantes

 
Permissões neste sub-fórum
Não podes responder a tópicos