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[TUTORIAIS] Pesquisa & Desenvolvimento (R&D)

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Mensagem  Riclem Qua Jan 11, 2012 7:30 am

**** EM DESENVOLVIMENTO ****


PEGUEM O MÁXIMO DE INFORMAÇÕES QUE PUDEREM EM INGLES OU PORTUGUÊS, VOU CONSOLIDANDO TUDO NESTA PARTE DO TÓPICO.

A IDEIA É INDICAR OS EFEITOS DO R&D, COMO CRIAR, RECICLAR E FIXAR NOS EQUIPAMENTO E ARMAS.

VAOS TENAR MONTAR UM GUIA DEFINITIVO
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Mensagem  Riclem Qua Jan 11, 2012 7:31 am

Step 1 - Search the open world for exobits, you'll need 8 of one type or 4 of two different types to make an exobyte

Step 2 - Purchase the best plans you can from the vendor next to the crafting table, the ones you buy with marks of triumph are the best ones you can purchase. Better plans are supposed to drop in instances and in the open world but I haven't seen this yet.

Step 3 - Salvage useless green, blue and purple drops for the remaining parts of the plans you want to create. It seems to give you a random piece, so don't go buying and destroying purple drops just yet because your gonna get the same thing from greens. You can also buy certain white pieces to complete plans from the vendor.

Step 4 - Click on the plan you want, add the right exobyte and the right pieces and your done. If you made an armor node, unequip the armor piece and move the node to the armor, if you made sodas they are ready to go right away.

The old white drops are still useless, and you cant salvage gear bought with marks.

Equipping an armor piece with the right color node, gives you the bonus the of the node created, plus an affinity that is based on the item score of the armor your adding it too, it's listed in the armor stats.

You can't remove a node once it's integrated, but you can replace it with a better one.
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Mensagem  Riclem Qua Jan 11, 2012 7:34 am

Alguem que já fez pode dizer se ao aprender um plan e fazer o craft, é necessário comprar ou dropar o plan novamente para fazer o mesmo craft ou se você aprendeu já fica eterno no seu R&D.
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Mensagem  PPDalla Qua Jan 11, 2012 8:18 am

O Marcelo já tem um muito bom todo em português:

[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]

vlw!

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Mensagem  Riclem Qua Jan 11, 2012 8:26 am

Excelente!!!!

Não tinha visto..

Parabéns Marcelo.
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Mensagem  Mystic Luke Qua Jan 11, 2012 10:06 pm

Depois que vc aprende um Plan ele é seu e vc pode fazer aquele item quantas vezes quiser

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Mensagem  SHOCKER Qui Jan 12, 2012 2:52 pm

Com explicação do Marcelo ficou FACIL!!!

Excelente trabalho!!
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Mensagem  fabio_fn Seg Jan 16, 2012 2:26 pm

Bom pessoal, vou tentar resumir a história para quem for completamente leigo.
O Lex Luthor espalhou EXOBITS pelo mundo. Os cientistas terrestres pesquisaram e encontraram uma forma de usar esses exobits a nosso favor. Eles criaram "receitas" chamadas PLANS, onde determinadas combinações de ingredientes (um dos ingredientes são os exobits) aumentam os nossos stats/atributos.

Achei as informações abaixo no forum oficial:

Alphas dropam em instâncias solo level 10-19.
Betas dropam em instâncias solo level 20-30.
Rank I dropam de qualquer instância que recompense com Marks of Triumph.
Rank II dropam de qualquer instância que recompense com Marks of Distinction.
Rank III dropam de qualquer instância que recompense com Marks of Krypton.

Os planos básicos Beta e Alpha mods são muito simples, você só precisa de 1 exobyte e um item adicional que você compra no vendor.

1 EXOBYTE = 8 EXOBITES

Quanto maior o plano, mais ingredientes são necessários.

Type II mods, por examplo, precisam dos seguintes itens::
6x Exobyte específicos;
4x Simple Materials;
1x Complex Materials;
1x Equipment Interface II;
1x Focus Element II.

Type III mods, por examplo, precisam dos seguintes itens::
9x Exobyte específicos;
6x Simple Materials;
2x Complex Materials;
1x Equipment Interface III;
1x Focus Element III.

Todos os itens podem ser obtidos facilmente nos vendors e nas cidades de Gothan, Metrópolis e Central City.
O único jeito certo de conseguir um Focus Element III por enquanto é em boss drops de T3 Raids, que são apenas 1 vez por semana.
Você tambem pode obter Focus Element III com Salvaging em equipamentos azuis que você consegue em Alerts e Duos, mas a chance de isso acontecer é pequena, e não muito confiável.

Abaixo seguem alguns planos e seus bônus:

Restoration & precision III
20 restoration & 18 precision

Might lll
23 might

Might & Prescision lll
18 Prescision e 16 Might

Vitamin Soder Mk II
1124-1450 Health restoration
698-892 Power resto
57 Vitalization for 30 minutes(or until you die).

*vou traduzindo e completando conforme surgirem mais informações.

Notes:
Planos de cor Púrpura (usam Vengeful Exobytes) dão afinidade em slots vermelhos ou azuis.
Planos de cor laranja (usam Tenacious Exobytes) dão afinidade em slots vermelhos ou amarelos.
Planos de cor verde (usam Durable Exobytes) dão afinidade em slots azuis ou amarelos.

Materiais

Equipment Interface Alpha - Vendor - $70
Equipment Interface Beta - Vendor - $140
Equipment Interface I - Vendor - $1575
Equipment Interface II - Vendor - $2625
Equipment Interface III - Vendor - $3675
Soder cola Enhancer Type II - Vendor - $600
Soder cola Enhancer Type III - Vendor - $1200
Device Toolkit Type III - Vendor - $3675
Alteration Agent Type III - vendor - $1200
Simple Material - Salvaging (Random) - Value $3
Complex Material - Salvaging (Random) - Value $3
Focusing Element Type II - Drop or Salvaging (Random)
Focusing Element Type III - Drop or Salvaging (Random)


Exobytes Simples
Aggressive Exobyte - Level 10 Quest - Free
8 Aggressive Exobits
Support Exobyte - Level 10 Quest - Free
8 Support Exobits
Fortified Exobyte - Level 10 Quest - Free
8 Fortified Exobits

Super-Speed Exobyte - Vendor (CC) - $3150
8 Super-Speed Exobit


Exobytes Mistos
Vengeful Exobyte - Level 10 Quest - Free
4 Fortified Exobits
4 Aggressive Exobits

Tenacious Exobyte - Level 10 Quest - Free
4 Aggressive Exobits
4 Support Exobits

Durable Exobyte - Level 10 Quest - Free
4 Fortified Exobits
4 Support Exobits


Equipment Mods Alpha - level 10

Dominance Alpha - Vendor (HQ) - $175 - +2 Dom
1 Fortified Exobyte
1 Equipment Interface Alpha

Health Alpha - Vendor (HQ) - $175 - +6 Health
1 Fortified Exobyte
1 Equipment Interface Alpha

Might Alpha - Vendor (HQ) - $175 - +3 Might
1 Aggressive Exobyte
1 Equipment Interface Alpha

Power Alpha - Level 10 Quest - Free - +9 Power
1 Support Exobyte
1 Equipment Interface Alpha

Precision Alpha - Vendor (HQ) - $175 - +3 Precision
1 Aggressive Exobyte
1 Equipment Interface Alpha

Restoration Alpha - Vendor (HQ) - $175 - +4 Restoration
1 Support Exobyte
1 Equipment Interface Alpha

Vitalization Alpha - Vendor (HQ) - $175 - +4 Vitalization
1 Support Exobyte
1 Equipment Interface Alpha

Precision & Might Alpha - Drop - +2 Precision +2 Might
1 Aggressive Exobyte
1 Equipment Interface Alpha

Restoration & Power Alpha - +3 Restoration +6 Power
1 Support Exobyte
1 Equipment Interface Alpha

Restoration & Precision Alpha - +3 Restoration +2 Precision
1 Tenacious Exobyte
1 Equipment Interface Alpha

Dominance & Health Alpha - Drop - +1 Dominance +6 Health
1 Fortified Exobyte
1 Equipment Interface Alpha

Vitalization & Dominance Alpha - Drop - +2 Vitalization +1 Dominance
1 Durable Exobyte
1 Equipment Interface Alpha

Precision & Health Alpha - Drop - +2 Precision +6 Health
1 Vengeful Exobyte
1 Equipment Interface Alpha

Vitalization & Might Alpha - Drop - +2 Vitalization +2 Might
1 Tenacious Exobyte
1 Equipment Interface Alpha

Health & Power Alpha +6 Health +6 Power
1 Durable Exobite
1 Equipment Interface Alpha

Restoration & Might Alpha +3 Restoration +2 Might
1 Tenacious Exobite
1 Equipment Interface Alpha

Restoration & Might Alpha - Drop - +3 Restoration +2 Might
1 Tenacious Exobyte
1 Equipment Interface Alpha





Equipment Mods Beta

Dominance Beta - Vendor (HQ) - $1540 - +3 Dominance
1 Fortified Exobyte
1 Equipment Interface Beta

Health Beta - Vendor - $1540 (HQ) - +16 Health
1 Fortified Exobyte
1 Equipment Interface Beta

Might Beta - Vendor - $1540 (HQ) - +6 Might
1 Aggressive Exobyte
1 Equipment Interface Beta

Power Beta - Vendor (HQ) - $1540 - +19 Power
1 Support Exobyte
1 Equipment Interface Beta

Precision Beta - Vendor (HQ) - $1540 - +6 Precision
1 Aggressive Exobyte
1 Equipment Interface Beta

Restoration Beta - Vendor (HQ) - $1540 - +8 Restoration
1 Support Exobyte
1 Equipment Interface Beta

Vitalization Beta - Vendor (HQ) - $1540 - +5 Vitalization
1 Support Exobyte
1 Equipment Interface Beta

Precision & Might Beta - Drop - +4 Precision +4 Might
1 Aggressive Exobyte
1 Equipment Interface Beta

Vitalization & Power Beta - Drop - +3 Vitalization +13 Power
1 Support Exobyte
1 Equipment Interface Beta

Restoration & Health Beta - Drop - +5 Restoration +11 Health
1 Durable Exobyte
1 Equipment Interface Beta

Dominance & Power Beta - Drop - +2 Dominance +13 Power
1 Tenacious Exobyte
1 Equipment Interface Beta

Restoration & Power Beta - Drop - +5 Restoration +13 Power
1 Support Exobyte
1 Equipment Interface Beta

Might & Health Beta - Drop - +4 Might 11 Health
1 Vengeful Exobyte
1 Equipment Interface Beta

Vitalization & Precision Beta - Drop - +3 Vitalization +4 Precision
2 Tenacious Exobyte
1 Equipment Interface Beta

Vitalization & Dominance Beta - Drop - +3 Vitalization +2 Dominance
1 Durable Exobyte
1 Equipment Interface Beta

Dominance & Health Beta - Drop - +2 Dominance +11 Health
1 Fortified Exobyte
1 Equipment Interface Beta

Might & Power Beta - Drop - +4 Might +13 Power
1 Tenacious Exobyte
1 Equipment Interface Beta

Dominance & Might Beta - Drop - +3 Dominance +4 Might
2 Vengeful Exobyte
1 Equipment Interface Beta

Vitalization & Health Beta - Drop - +3 Vitalization +11 Health
1 Durable Exobyte
1 Equipment Interface Beta

Health & Power Beta - Drop - +11 Health +13 Power
2 Durable Exobyte
1 Equipment Interface Beta

Vitalization & Might Beta +3 Vitalization +4 Might
2 Tenacious Exobites
1 Equipment Interface Beta

Restoration & Might Beta +5 Restoration +4 Might
2 Tenacious Exobites
1 Equipment Interface Beta

Restoration & Precision Beta +5 Restoration +4 Precision
2 Tenacious Exobites
1 Equipment Interface Beta

Equipment Mods I

Dominance I - Vendor (HQ) - $3150 25 Marks of Triumph - +7 Dominance
3 Fortified Exobyte
1 Equipment Interface I
4 Simple Material

Health I - Vendor (HQ) - $3150 25 Marks of Triumph - +25 Health
3 Fortified Exobyte
1 Equipment Interface I
4 Simple Material

Might I - Vendor (HQ) - $3150 25 Marks of Triumph
3 Aggressive Exobyte
1 Equipment Interface I
4 Simple Material

Power I - Vendor (HQ) - $3150 25 Marks of Triumph - +35 Power
3 Support Exobyte
1 Equipment Interface I
4 Simple Material

Precision I - Vendo (HQ) - $3150 25 Marks of Triumph - +11 Precision
3 Aggressive Exobyte
1 Equipment Interface I
4 Simple Material

Restoration I - Vendor (HQ) - $3150 25 Marks of Triumph
3 Support Exobyte
1 Equipment Interface I
4 Simple Material

Vitalization I - Vendor (HQ) - $3150 25 Marks of Triumph - +8 Vitalization
3 Support Exobyte
1 Equipment Interface I
4 Simple Material

Restoration and Might I - Drop - +10 Restoration +8 Might
3 Tenacious Exobyte
1 Equipment Interface Type I
4 Simple Material

Health & Power I - Drop - +17 Health +25 Power
3 Durable Exobytes
1 Equipment Interface Type I
4 Simple Materials

Might & Power I - Drop - +8 Might +25 Power
3 Tenacious Exobytes
1 Equipment Interface Type I
4 Simple Material

Restoration & Precision I - Drop - +10 Restoration +8 Precision
3 Tenacious Exobyte
1 Equipment Interface Type I
4 Simple Material

Restoration & Power I - Drop - +10 Restoration +25 Power
3 Support Exobyte
1 Equipment Interface Type I
4 Simple Material

Dominance & Might I - Drop - +5 Dominance +8 Might
3 Vengeful Exobyte
1 Equipment Interface Type I
4 Simple Material

Vitalization & Dominance - Drop - +5 vitalization +5 dominance
3 Durable Exobyte
1 Equipment Interface Type I
4 Simple Meterial

Precision & Might I - Drop - +8 Precision +8 Might
3 Aggressive Exobyte
1 Equipment Interface Type I
4 Simple Material





Equipment Mods II

Dominance II - Drop -
6 Fortified Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Health II - Drop -
6 Fortified Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Might II - Drop - +16 Might
6 Aggressive Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Power II - Drop -
6 Support Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Precision II - Drop -
6 Aggressive Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Restoration II - Drop -
6 Support Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Vitalization II - Drop -
6 Support Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Dominance and Might II - Drop - +7 Dominance +12 Might
6 Vengeful Exobytes
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
4 Simple material

Might and Power II - Drop - +12 Might +36 Power
6 Tenacious Exobytes
1 Focusing Element II
1 Equipment Interface Type II
1 Complex Materials
4 Simple Materials

Restoration and Health II - Drop - +14 Restoration +26 Health
6 Durable Exobytes
1 Focusing Element II
1 Equipment Interface Type II
1 Complex Materials
4 Simple Materials

Precision and Health II - Drop - +12 Precision +26 health
6 Vengeful Exobytes
1 Focusing Element II
1 Equipment Interface II
1 Complex Materials
4 Simple Materials



Equipment Mods III

Dominance III - Drop -
9 Fortified Exobyte
1 Focusing Element Type III
1 Equipment Interface Type III
2 Complex material
6 Simple material

Health III - Drop -
9 Fortified Exobyte
1 Focusing Element Type III
1 Equipment Interface Type III
2 Complex material
6 Simple material

Might III - Drop - +23 Might
9 Aggressive Exobyte
1 Focusing Element Type III
1 Equipment Interface Type III
2 Complex material
6 Simple material

Power III - Drop -
6 Support Exobyte
1 Focusing Element Type II
1 Equipment Interface Type II
1 Complex material
6 Simple material

Precision III - Drop - +26 Precision
9 Aggressive Exobyte
1 Focusing Element Type III
1 Equipment Interface Type III
2 Complex material
6 Simple material

Restoration III - Drop - +29 Restoration
9 Support Exobyte
1 Focusing Element Type III
1 Equipment Interface Type III
2 Complex material
6 Simple material

Vitalization III - Drop -
9 Support Exobyte
1 Focusing Element Type III
1 Equipment Interface Type III
2 Complex material
6 Simple material

Restoration & Health III - Drop - +20 Restoration +40 Health
9 Durable Exobyte
1 Focusing Element III
1 Equipment Interface Type III
2 Complex Materials
6 Simple Material

Restoration III - Drop - +29 Restoration
9 Support Exobytes
1 Focusing Element III
1 Equipment Interface Type III
2 Complex Materials
6 Simple Materials

Might & Health III - Drop - +16 Might +40 Health
9 Vengeful Exobyte
1 Focusing Element III
1 Equipment Interface Type III
2 Complex Materials
6 Simple Material

Vitalization and Power III - Drop - +11 Vitalization +49 Power
9 Support Exobytes
1 Focusing Element III
1 Equipment Interface Type III
2 Complex Materials
6 Simple Materials

Vitalization and Precision III - +11 Vitalization +16 Precision
9 Tenacious Exobytes
1 Focusing Element III
1 Equipment Interface Type III
2 Complex Materials
6 Simple Materials

Soders

Bulldozer Soder - Vendor (HQ) - $3150 25 Marks of Triumph- 988-1270 Health, 634-815 Power, +x Dominance (1 min CD, 30 min buff)
1 Agressive Exobyte
6 Soder Cola Extreme

All-Natural Soder - Vendor (HQ) - $3150 25 Marks of Triumph- 988-1270 Health, 634-815 Power, +x Health (1 min CD, 30 min buff)
1 Agressive Exobyte
6 Soder Cola Extreme

Nitro Soder Cola - Vendor (HQ) - $3150 25 Marks of Triumph- 988-1270 Health, 634-815 Power, +x Might (1 min CD, 30 min buff)
1 Agressive Exobyte
6 Soder Cola Extreme

Energy Soder - Vendor (HQ) - $3150 25 Marks of Triumph- 988-1270 Health, 634-815 Power, +x Power (1 min CD, 30 min buff)
1 Agressive Exobyte
6 Soder Cola Extreme

Flex Soder - Vendor (HQ) - $3150 25 Marks of Triumph- 988-1270 Health, 634-815 Power, +38 Precision (1 min CD, 30 min buff)
1 Agressive Exobyte
6 Soder Cola Extreme

Nutri-Soder - Vendor (HQ) - $3150 25 Marks of Triumph- 988-1270 Health, 634-815 Power, +x Restoration (1 min CD, 30 min buff)
1 Agressive Exobyte
6 Soder Cola Extreme

Vitamin Soder - Vendor (HQ) - $3150 25 Marks of Triumph- 988-1270 Health, 634-815 Power, +38 Vitalization (1 min CD, 30 min buff)
1 Support Exobyte
6 Soder Cola Extreme

Bolt Sport Drink - Vendor (CC) - $7350 - Super-speed for 5 minutes
6 x Soda Cola Extreme
1 x Super-Speed Exobyte
1 x Alteration Agent Type III

Shock Sport Drink - Vendor (CC) - $7350 - "Excites your molecules for a short time causing some nearby objects to explode"
6 x Soda Cola Extreme
1 x Super-Speed Exobyte
1 x Alteration Agent Type III

Flash Bang Grenade - Vendor (CC) - $7350 - 326-386 Health, Stun Target Area +3s
1 xSimple Material
1 x Super-Speed Exobyte
1 x Device Toolkit Type III



Soders MK II

Flex Soder MK II - Drop - 1128-1450 Health, 694-892 Power, +98 Precision (1 min CD, 30 min buff)
1 Aggressive Exobyte
1 Soder Cola Enhancer Type II
6 Soder Cola Extreme



Soders MK III

Nitro Soder Cola Mk III - Drop - 1336-1718 health, 782-1006 power, +138 might (1 min CD, 30 min buff)
1 Aggressive Exobyte
1 Soder Enhancer Type III
6 Soder Cola Extreme

Flex Soder MK III - Drop - 1336 - 1718 Health, 782 - 1006 Power, +157 Precision (1 min CD, 30 min buff)
1 Aggressive Exobyte
1 Soder Cola Enhancer Type III
6 Soder Cola Extreme




PvP

PVP Debuff Prodection Serum - Vendor (HQ) - $7350

PVP Debuff Grenade - Vendor (HQ) - $7350



Última edição por fabio_fn em Qua Jan 18, 2012 1:58 pm, editado 12 vez(es)
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Mensagem  SuperKakisman Seg Jan 16, 2012 3:07 pm

Boa Punisher, só a quantidade dos ingredientes eu acho que não é bem essa: para PLAN III são 2 complex material + 6 simple material + 9 exobytes + 1 interface III + 1 focus element III, para PLAN II são 1 complex material + 4 simple + 6 exobytes + 1 interface II +1 focus element II, o restante é isso mesmo.

Abraco.

Sugestão: Poderiamos fazer um post fixo no qual os membros da liga que tiverem um PLAN II ou III possam postar, assim quem estivesse interessado e tivesse os ingredientes pra forjar um item (MOD) saberia com quem entrar em contato.
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Mensagem  Riclem Seg Jan 16, 2012 3:11 pm

O Berinjela falou que iria criar um post desse...

cheers

Vamos aguardar!
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Mensagem  fabio_fn Seg Jan 16, 2012 3:14 pm

Valeu, Kakis.
Como eu disse, eu apenas copiei e traduzi do forum oficial. Nem conferi as quantidades... Razz
Acho que agora ficou certo. Qualquer diferença, avisa aê.
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