P.V.P 2013 Anunciamentos
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P.V.P 2013 Anunciamentos
Origin Crisis, our next and largely PvE-focused DLC Pack, is fast approaching, but before we start down that road, I wanted to take a moment to share with you our plans for PvP in 2013. Some of these have been underway for some time, while others are still just beginning to be worked on. We're very excited about what these plans will accomplish, but we also want feedback from your perspective.
I'll outline the high level goals in this announcement and then pass the discussion along to some of the developers working on the systems. To that end, I will share links to a series of discussion on the forums for you to get involved in. Please drop by and give us some feedback on the individual topics. We want it to be clear that while PvE is the focus of our DLC Packs this year, PvP is still a major focus. In fact, PvP is vital, and overall for the year it is our goal to make several improvements to the PvP experience.
What We Have Done So Far
Ranked Matchmaking
Some of you have probably already begun to notice the effects of Ranked Matchmaking, since this system has actually been running on the live servers since February 26th. Our goal is to provide a more balanced and competitive experience when using the On Duty menu to find PvP matches. Ranked Matchmaking has been collecting match results and using them to assemble more balanced teams and matches. This feature is not only likely to provide a better match up, but it also ensures a better chance for victory.
What’s Next
In no particular order – they’re all interconnected
Arranged Matchmaking
Continuing our goal to make PvP more competitive, we are working on an Arranged Matchmaking system. Our players have been requesting a way to bypass the On Duty queues and just play against another group of friends, or rivals, and this will deliver on that. We expect this to be an exciting tool for our entire community to use to train, to have casual matches with friends, grudge matches with enemies, and to even run your own events. These are some of the key points to the system:
· Can use any map
· Will not grant rewards
· Will not affect Ranked Matchmaking
PvP Progression
Significant adjustments are being made to the way PvP rewards and progression work. We will be introducing a new system of gear progression. Additionally, there will also be a new way of distributing marks for victories in PvP.
The first aspect to announce is a new approach to gear progression. We will be introducing “Seasonal Gear” [name subject to change]. The introduction of a new season of gear signals the start of a new series of PvP tiers. When a season begins, new styles will be introduced, and more powerful stats will be incorporated into the gear. This new season’s gear replaces the last season’s (meaning there are always a set number of tiers to collect each season before maxing out.) This accomplishes a few things. Most notably, it allows players to continue progressing without making PvP power gaps grow exponentially. It also gives players a "fresh start" on a regular basis, which will tie in to another long term objective down the road.
The second aspect is the way rewards are distributed in PvP. Mark rewards will be overhauled when this new system is put into place. There will be two rewards - a daily and a weekly. Each will be locked when a victory is achieved on the map. There is no consolation reward for losing any longer in this system. This will mean adjusting prices on vendors to reflect the new mark accumulation rate.
Map Rotation
To ensure that we can continue to add new maps and game modes for players to enjoy, we must initiate a PvP map scheduler - a rotation of maps - or we will find the community spread too thin. This will mean reducing the number of PvP maps available each day, but swapping them out on a regular basis to provide a faster queuing system and a fresh series of maps to enjoy for that window. The basic idea is to have:
· 5 maps in rotation
· Categories based on Group size (1,2,4,5, &
· Maps change out cyclically
This system will allow us to continue to expand and add to our roster of PvP maps without adversely affecting queue times or progression. It also allows us to add new maps very easily, both locations and new game modes.
Developer Discussions
If you would like to ask any questions or share your thoughts on one of these specific topics, please follow the links below and join our developers on the forums. While these changes are far reaching, they are building blocks for even more exciting features and development down the road. We look forward to sharing those with you after our current efforts are complete.
Please join Mark [Tunso] Halash for a discussion about PvP progression and Rewards: [Link]
Please join me, Jens [Spytle] Andersen, for a discussion about the Map Rotation: [Link]
Please join Steve [Why] Wyckoff to talk about the Ranked Matchmaking feature: [Link]
Please join Larry [Captain Liberty] Liberty and give him hell about Arranged Matchmaking: [Link] (okay, maybe just talk normally to him about it.)
tem umas coisas bem legais ai.. como organizar partidas de p.v.p
não gostei muito disso de "organizar partidas de acordo com o registro de jogadores" (eles vão olhar o histórico pra evitar grupos só de noobs e balancear arena e legends).
daqui a pouco vou detalhar isso ai em português.
FONTE - [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
I'll outline the high level goals in this announcement and then pass the discussion along to some of the developers working on the systems. To that end, I will share links to a series of discussion on the forums for you to get involved in. Please drop by and give us some feedback on the individual topics. We want it to be clear that while PvE is the focus of our DLC Packs this year, PvP is still a major focus. In fact, PvP is vital, and overall for the year it is our goal to make several improvements to the PvP experience.
What We Have Done So Far
Ranked Matchmaking
Some of you have probably already begun to notice the effects of Ranked Matchmaking, since this system has actually been running on the live servers since February 26th. Our goal is to provide a more balanced and competitive experience when using the On Duty menu to find PvP matches. Ranked Matchmaking has been collecting match results and using them to assemble more balanced teams and matches. This feature is not only likely to provide a better match up, but it also ensures a better chance for victory.
What’s Next
In no particular order – they’re all interconnected
Arranged Matchmaking
Continuing our goal to make PvP more competitive, we are working on an Arranged Matchmaking system. Our players have been requesting a way to bypass the On Duty queues and just play against another group of friends, or rivals, and this will deliver on that. We expect this to be an exciting tool for our entire community to use to train, to have casual matches with friends, grudge matches with enemies, and to even run your own events. These are some of the key points to the system:
· Can use any map
· Will not grant rewards
· Will not affect Ranked Matchmaking
PvP Progression
Significant adjustments are being made to the way PvP rewards and progression work. We will be introducing a new system of gear progression. Additionally, there will also be a new way of distributing marks for victories in PvP.
The first aspect to announce is a new approach to gear progression. We will be introducing “Seasonal Gear” [name subject to change]. The introduction of a new season of gear signals the start of a new series of PvP tiers. When a season begins, new styles will be introduced, and more powerful stats will be incorporated into the gear. This new season’s gear replaces the last season’s (meaning there are always a set number of tiers to collect each season before maxing out.) This accomplishes a few things. Most notably, it allows players to continue progressing without making PvP power gaps grow exponentially. It also gives players a "fresh start" on a regular basis, which will tie in to another long term objective down the road.
The second aspect is the way rewards are distributed in PvP. Mark rewards will be overhauled when this new system is put into place. There will be two rewards - a daily and a weekly. Each will be locked when a victory is achieved on the map. There is no consolation reward for losing any longer in this system. This will mean adjusting prices on vendors to reflect the new mark accumulation rate.
Map Rotation
To ensure that we can continue to add new maps and game modes for players to enjoy, we must initiate a PvP map scheduler - a rotation of maps - or we will find the community spread too thin. This will mean reducing the number of PvP maps available each day, but swapping them out on a regular basis to provide a faster queuing system and a fresh series of maps to enjoy for that window. The basic idea is to have:
· 5 maps in rotation
· Categories based on Group size (1,2,4,5, &
· Maps change out cyclically
This system will allow us to continue to expand and add to our roster of PvP maps without adversely affecting queue times or progression. It also allows us to add new maps very easily, both locations and new game modes.
Developer Discussions
If you would like to ask any questions or share your thoughts on one of these specific topics, please follow the links below and join our developers on the forums. While these changes are far reaching, they are building blocks for even more exciting features and development down the road. We look forward to sharing those with you after our current efforts are complete.
Please join Mark [Tunso] Halash for a discussion about PvP progression and Rewards: [Link]
Please join me, Jens [Spytle] Andersen, for a discussion about the Map Rotation: [Link]
Please join Steve [Why] Wyckoff to talk about the Ranked Matchmaking feature: [Link]
Please join Larry [Captain Liberty] Liberty and give him hell about Arranged Matchmaking: [Link] (okay, maybe just talk normally to him about it.)
tem umas coisas bem legais ai.. como organizar partidas de p.v.p
não gostei muito disso de "organizar partidas de acordo com o registro de jogadores" (eles vão olhar o histórico pra evitar grupos só de noobs e balancear arena e legends).
daqui a pouco vou detalhar isso ai em português.
FONTE - [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Kelven18- Moderador
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Re: P.V.P 2013 Anunciamentos
Eu vi sobre isso quando realizei a update no launcher do meu jogo ontem, mas não entendi muito bem, só prestei mais atenção mesmo ao evento do gnomo lá.
Mozart- Usúario Experiente
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Re: P.V.P 2013 Anunciamentos
cara, eu acabei de ler todos os posts, aparentemente o sistema de pvp vai sofrer grandes mudanças...
Desde o dia 29 eles já estão rodando um "matchmaking" para deixar os pvps mais justos... Mas aparentemente o programa ainda eh muito noob, ouu seja vc tem que entrar bastante e apanhar bastante ou bater bastante pro programa ter uma acuracia do seu "rank" que por sinal nao sera possivel saber qual seu rank... isso nao sera mostrado, porque eles nao querem players se gabando perante os noobs..
outra mudança brusca eh que aparentemente a gear de pve pode vir ser utilizada no pvp, isso ainda esta em discussão (nao terminei de ler todos os comentarios), mas ainda nao esta nada decidido
novos mapas serao adcionados
novas gears por temporadas (afim de prender o player so nesse jogo)
é esperar para ver...
Desde o dia 29 eles já estão rodando um "matchmaking" para deixar os pvps mais justos... Mas aparentemente o programa ainda eh muito noob, ouu seja vc tem que entrar bastante e apanhar bastante ou bater bastante pro programa ter uma acuracia do seu "rank" que por sinal nao sera possivel saber qual seu rank... isso nao sera mostrado, porque eles nao querem players se gabando perante os noobs..
outra mudança brusca eh que aparentemente a gear de pve pode vir ser utilizada no pvp, isso ainda esta em discussão (nao terminei de ler todos os comentarios), mas ainda nao esta nada decidido
novos mapas serao adcionados
novas gears por temporadas (afim de prender o player so nesse jogo)
é esperar para ver...
ijapaedu- Poderes em ascenção
- Mensagens : 237
CR : PVE 98 PVP 84 SP105 | PVE 70 PVP 83 SP80
Nick : iJokerEdu - V / DarkSpark - V
League : Nega Maluca
Servidor : PS3
Re: P.V.P 2013 Anunciamentos
"novas gears por temporadas (afim de prender o player so nesse jogo)"
Não entendi exatamente o que vc quis dizer com isso. Tudo bem, haverão gears temporárias que serão usadas por tempo limitado, mas como que isso se relaciona ao fato de o player se prender só nesse jogo ?
Não entendi exatamente o que vc quis dizer com isso. Tudo bem, haverão gears temporárias que serão usadas por tempo limitado, mas como que isso se relaciona ao fato de o player se prender só nesse jogo ?
Mozart- Usúario Experiente
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Re: P.V.P 2013 Anunciamentos
NÃO NÃO CAMARADA... eu nao escrevi temorária... e sim temporada... Exemplificando: vai ter gear para conseguir só em uma data especifica, ou temporada...tipo a do sao patrick - que por sinal esta em andamento, mas esse eh style e nao gear. Provavelmente eles vao começar a lançar uma gear de verão ou inverno ou coisas assim... tendeu?Mozart escreveu: "novas gears por temporadas (afim de prender o player so nesse jogo)"
Não entendi exatamente o que vc quis dizer com isso. Tudo bem, haverão gears temporárias que serão usadas por tempo limitado, mas como que isso se relaciona ao fato de o player se prender só nesse jogo ?
ijapaedu- Poderes em ascenção
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CR : PVE 98 PVP 84 SP105 | PVE 70 PVP 83 SP80
Nick : iJokerEdu - V / DarkSpark - V
League : Nega Maluca
Servidor : PS3
Re: P.V.P 2013 Anunciamentos
ijapaedu escreveu:NÃO NÃO CAMARADA... eu nao escrevi temorária... e sim temporada... Exemplificando: vai ter gear para conseguir só em uma data especifica, ou temporada...tipo a do sao patrick - que por sinal esta em andamento, mas esse eh style e nao gear. Provavelmente eles vao começar a lançar uma gear de verão ou inverno ou coisas assim... tendeu?Mozart escreveu: "novas gears por temporadas (afim de prender o player so nesse jogo)"
Não entendi exatamente o que vc quis dizer com isso. Tudo bem, haverão gears temporárias que serão usadas por tempo limitado, mas como que isso se relaciona ao fato de o player se prender só nesse jogo ?
Entendi, seria interessante mesmo termos gears, e não somente styles, de temporada. Tipo, seriam "edições limitadas", de modo que uma "gear de verão" deixarariam outros players indignados no inverno por não conseguirem tal armadura fora da época.
Mozart- Usúario Experiente
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CR : CR: 100 / Skill Points: 97
Nick : KidBengala01
League : Renegados BR
Servidor : USPC
Re: P.V.P 2013 Anunciamentos
Mozart escreveu:
Entendi, seria interessante mesmo termos gears, e não somente styles, de temporada. Tipo, seriam "edições limitadas", de modo que uma "gear de verão" deixarariam outros players indignados no inverno por não conseguirem tal armadura fora da época.
Exatamente isso... pelo que ele escreveu vao sair novas gears... mas agora só resta esperar... queria saber tbm desse lance de pve e pvp como vao ficar...
ijapaedu- Poderes em ascenção
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CR : PVE 98 PVP 84 SP105 | PVE 70 PVP 83 SP80
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MAIS NOVIDADES E BOMBA !!!
dando uma lida nos tópicos do fórum da soe eu achei isso aqui lol muito interessante !!
Trinket Pets, Form Changes, and PvP
Hello everyone,
We have a long term plan for PvP in 2013 and beyond that includes some exciting things. What we've recently announced is only the first part of it. We're not prepared to go into too much detail about anything else yet, but there is something we want to change sooner, rather than later, based on your feedback. There are many follow-up questions that will come out of this. I will do my best to address them, but I am trying to navigate around features I can't talk about yet, so bear with me.
Let me explain what this topic is not about. It is not about pets or form changes associated with Superpowers or the Mainframe. These types of powers/trinkets/NPCs are still part of the core player package. We have many plans for them moving forward. Those plans include listening to player feedback and continuing to make Allies, Henchmen, Sidekicks, and Accomplices a fun and enriching part of PvP. We are continually listening to your feedback regarding them - short of their removal, which is not something we are considering - and are making adjustments. There are plenty of threads to discuss them, and this is not one of them.
PvP arenas are a competitive place, a place where you earn rewards to progress. With the new reward structure victory is even more important than before. To that end, there are certain trinkets that impact the competitiveness of arena PvP that we want to address. These have one or more of the following qualities:
Limited Access - they are no longer available or are only available at certain times of the year
Performance Affecting - the item negatively affects another players gameplay
Targeting Spam - the item is being used to inflate target population
Formchange w/ Powers - complicate counter mechanic messaging and change loadouts
With those things in mind, we are going to restrict select seasonal, pre-order, and Marketplace items from being used in Arena PvP. We are going to allow certain things to remain, because they behave more like an iconic power or a consumable PvP drop you can earn in game. For example, the Conch Shell from the summer event would still remain.
If you have this item equipped, it will show up in your bar with a gray icon. It will not function. The tooltips in the items will be updated with something like, "This item does not work in Arena maps."
Here is a list of the items we are going to prevent you from using in arena PvP.
Trinkets – Form Change
Snowman (Seasonal)
Robopterosaur (Marketplace)
Gorilla (Marketplace)
Kryptonian (Vault)
OMAC (Vault) (now pending, see my next post)
Trinkets – Pets Damage
Servo (Legendary/Loyalty Reward)
Summer Seasonal Pet (All Roles)
Spring Seasonal Pet (All Roles)
Mr. and Ms. Boo
Bat Drone/Joker Blimp (Collector's Edition)
Fall Seasonal Pet (All Roles)
Trinkets – Pets No Damage
Helicopter (Marketplace)
Blimp (Marketplace)
Rocketpowered Sled (Winter Seasonal)
Robot Trinket/Consumables (Marketplace)
R&D Station, Mail, etc.
We expect these changes to occur as early as a hotfix next week.
Trinket Pets, Form Changes, and PvP
Hello everyone,
We have a long term plan for PvP in 2013 and beyond that includes some exciting things. What we've recently announced is only the first part of it. We're not prepared to go into too much detail about anything else yet, but there is something we want to change sooner, rather than later, based on your feedback. There are many follow-up questions that will come out of this. I will do my best to address them, but I am trying to navigate around features I can't talk about yet, so bear with me.
Let me explain what this topic is not about. It is not about pets or form changes associated with Superpowers or the Mainframe. These types of powers/trinkets/NPCs are still part of the core player package. We have many plans for them moving forward. Those plans include listening to player feedback and continuing to make Allies, Henchmen, Sidekicks, and Accomplices a fun and enriching part of PvP. We are continually listening to your feedback regarding them - short of their removal, which is not something we are considering - and are making adjustments. There are plenty of threads to discuss them, and this is not one of them.
PvP arenas are a competitive place, a place where you earn rewards to progress. With the new reward structure victory is even more important than before. To that end, there are certain trinkets that impact the competitiveness of arena PvP that we want to address. These have one or more of the following qualities:
Limited Access - they are no longer available or are only available at certain times of the year
Performance Affecting - the item negatively affects another players gameplay
Targeting Spam - the item is being used to inflate target population
Formchange w/ Powers - complicate counter mechanic messaging and change loadouts
With those things in mind, we are going to restrict select seasonal, pre-order, and Marketplace items from being used in Arena PvP. We are going to allow certain things to remain, because they behave more like an iconic power or a consumable PvP drop you can earn in game. For example, the Conch Shell from the summer event would still remain.
If you have this item equipped, it will show up in your bar with a gray icon. It will not function. The tooltips in the items will be updated with something like, "This item does not work in Arena maps."
Here is a list of the items we are going to prevent you from using in arena PvP.
Trinkets – Form Change
Snowman (Seasonal)
Robopterosaur (Marketplace)
Gorilla (Marketplace)
Kryptonian (Vault)
OMAC (Vault) (now pending, see my next post)
Trinkets – Pets Damage
Servo (Legendary/Loyalty Reward)
Summer Seasonal Pet (All Roles)
Spring Seasonal Pet (All Roles)
Mr. and Ms. Boo
Bat Drone/Joker Blimp (Collector's Edition)
Fall Seasonal Pet (All Roles)
Trinkets – Pets No Damage
Helicopter (Marketplace)
Blimp (Marketplace)
Rocketpowered Sled (Winter Seasonal)
Robot Trinket/Consumables (Marketplace)
R&D Station, Mail, etc.
We expect these changes to occur as early as a hotfix next week.
Kelven18- Moderador
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Re: P.V.P 2013 Anunciamentos
hahahaha a galera que gastou uma fortuna usando replays só pra ter esses trinkets e usar em arena se ferrou :p
Kelven18- Moderador
- Mensagens : 629
CR : 90 SP: 114 / 60 SP: 68 / 97 SP: 106
Nick : Saint Kelven - H, KelvenBR - H, Saori San - H, CatBat Girl - H
Servidor : EUPS3/USPS3
Re: P.V.P 2013 Anunciamentos
“Just to add, the form change complaints were about dogging an ghosting, not the trinket transformations out on one's self.”
They are all the same in the end - they cause a problem for the player getting hit with it on PS3. We are well aware of the Dog and Ghost issue. It is being actively discussed but since it is part of a power, not a random seasonal trinket, it isn't something we can or want to just pull. When we have a solution for that we'll let you know, thanks.
MAIS
hahahaha espero que nerfem essas porcarias absurdas de mental e sorcery,
They are all the same in the end - they cause a problem for the player getting hit with it on PS3. We are well aware of the Dog and Ghost issue. It is being actively discussed but since it is part of a power, not a random seasonal trinket, it isn't something we can or want to just pull. When we have a solution for that we'll let you know, thanks.
MAIS
hahahaha espero que nerfem essas porcarias absurdas de mental e sorcery,
Kelven18- Moderador
- Mensagens : 629
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Nick : Saint Kelven - H, KelvenBR - H, Saori San - H, CatBat Girl - H
Servidor : EUPS3/USPS3
Re: P.V.P 2013 Anunciamentos
eu nao tenho, mas acho isso bem injusto com o povoKelven18 escreveu:hahahaha a galera que gastou uma fortuna usando replays só pra ter esses trinkets e usar em arena se ferrou :p
ijapaedu- Poderes em ascenção
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CR : PVE 98 PVP 84 SP105 | PVE 70 PVP 83 SP80
Nick : iJokerEdu - V / DarkSpark - V
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